Sunday 8 July 2012

FORM, CONTENT, AND GENRE: THE HONEYCOMB TRILOGY

Front: Bill Cooke (Sean Williams), his daughter Ronnie (Becky Byers). Back: "houseguest" Conor (Jason Howard)


Both my parents were (and Mom still is) ardent fans of genre fiction: crime for Mom, SF for my late Da. Mom never had much use for SF and Dad constantly snarked about crime fiction—this disagreement is kind of a tip-of-the-iceberg signifier of their eventual divorce—and while it sucks to have people you love fighting with each other and all that, the reason I bring this up is that, by accident, I ended up having a zillion conversations about the characteristics of two different genres with two very intelligent, knowledgeable people.

All these deep thoughts on the nature of genre have led to me founding and becoming a firm believer in the Cat/Biscuit Principle (“you can put a cat in the oven but that don't make it a biscuit”) of Genre: the presence of familiar genre elements do not necessarily place a given work within that genre. For example, Michael Bay's Transformers pictures are not science fiction in spite of having robots, aliens and Shia LeBeouf fucking his way through the Victoria's Secret catalog. (Let's not dwell too long about my theory that the Transformers movies transcend genre due to Michael Bay's auteurism overwhelming any attempts to categorize them as anything but his; his authorial signature may be the vague feeling that his work is the product of a pair of quasi-sapient testicles dipped in cocaine, but it is a signature nonetheless.)

There is also another level of achievement for genre pieces, once they pass my standard to be allowed to even exist—oh, trust me, the best part of creating your own aesthetic theories is getting to be a total fucking prick, don't let anyone tell you any different—which is: being good. This sounds simple, but if it really was that simple, nothing would suck, and lots of things suck, so, y'know, QED and shit. So, how does something become good? To use an example from film, let's not fuck around at all, let's look at Citizen Kane. One key reason why it's so great is because, as the story of a bold, innovative man, it used bold and innovative techniques. It's a movie about trying to unearth secrets, and makes masterful use of shadow. Also, everybody turning the whole “Rosebud was his sled” thing into a joke can stick their dick in a boat propeller; having the dying thoughts of A Great Man™ be of the last link to his childhood innocence before he was taken away and had greatness thrust upon him is true, simple, and profound, and it's a final not-so-subtle “fuck your expectations” finger wag at the audience.

So what does Citizen Kane have to do with three independent theatre pieces in Queens seventy years later? Aside from being awesome, the only tangible link is in melding form with content so that neither exists (or at the very least, is as strong) without the other. The Honeycomb trilogy, consisting of the plays Advance Man, Blast Radius, and Sovereign, sprang forth from the mind of playwright Mac Rogers, and was brought to life by Gideon Productions, which aside from Mac consists of Sean and Jordana Williams (the latter of whom directed all three plays), Sandy Yaklin, and most recently Shaun B. Wilson. In the interests of full disclosure, I need to mention that these people are all friends of mine, but we should be perfectly clear about one thing: this is not me praising my friends because they're my friends. I've already told them in person how much they rule, on many occasions, some of which I wasn't even drunk. But here's the thing: all three shows and the totality they comprise considered as a whole are something uniquely great and about a hair away from being perfect.

The Honeycomb trilogy is an alien invasion story, and one unlike any other I've ever seen or read. Your bog-standard alien invasion story has the aliens come to Earth, fuck some shit up, and eventually get defeated by the pluck of the spunky, outnumbered humans. While it may sound a little like hair-splitting, there's a difference between an alien invasion story and a story about aliens. The act of “invasion” reflexively gets most people's back up, and being people, we tend to side unambiguously with people. Fuck aliens, they come from other planets, that shit's fucked up. What Mac (sorry, it's weird to call him Rogers, and even weirder to call him Mr. Rogers, for obvious reasons) does with the Honeycomb plays that's so great is back up the moral nuance truck and just unload: the aliens—or, as they call themselves, “the people of the Honeycomb”—are a hivemind that remembers everything that has ever happened to any individual, where all are one and one is all. They are a peaceful race, enlightened in many ways humans are not, but they are not by any means perfect. Prior to the events of Advance Man, the Honeycomb finds itself stranded on Mars, its own planet long since fucked, where they're discovered by the first manned mission from Earth to Mars. Earth being pretty fucked up too, the astronauts let the Honeycomb talk them into coordinating a covert invasion, after which the re-vitalized Honeycomb will assume control of a “terraformed” Earth (or whatever the Latin is for the Honeycomb's home planet, since “terra” is Earth, making terraforming Earth sound a little like dividing by zero), with humans in a subordinate capacity. The trade-off for humanity, kind of a brutal one, is that we get to stave off ecological disaster . . . but a whole fuckload of us have to die. Considering that the Honeycomb, like any living entity, wants to stay alive at all costs, the existential quandary of having to kill a bunch of people is something they'll regret but will nonetheless totally do. Their human collaborators' existential quandary is similar: unless a bunch of pretty fundamental things change, humanity is going to fuck the Earth uninhabitable, so the only way for humanity to survive is for a bunch of us to die. Of course, not everyone's going to just happily accept that, which is why the astronauts have to plan the whole thing in secret.

This all happens before the first play, Advance Man, even starts. The play itself takes the form of a living-room drama, a staple of naturalist/realist theatre, and takes place entirely in the living room (natch) of the Cooke family. Bill, the patriarch, was the lead astronaut on the Mars mission and the covert invasion plans. Telling the story mostly from the perspective of Bill's teenage children, daughter Ronnie and son Abbie, and wife Amelia helps keep the parceling of information gradual and organic. Not to mention, having a range of characters provides a range of perspectives on the increasingly ominous behavior of Bill and his colleagues, especially the mentally damaged (or is he....?) Conor. The sensitive Abbie has a close bond with Conor and has been, unwittingly, drawing pictures that closely resemble the Honeycomb and its insectoid people for years. Ronnie is the stronger sibling, creating not only a neat reversal of typical gender expectations but someone to question the strange goings-on in the Cooke household, with that desire arising from character rather than simple plot expediency.

That, in a nutshell, is what makes the Honeycomb plays work as drama rather than an essay about the uneasy human relationship with The Other, be it terrestrial or extra-. It's also what lends such emotional weight to the climax of Advance Man where, the cat decidedly out of the bag (Ronnie's running around with a gun desperately trying to put a halt to the conspiracy), Abbie pushes The Button that's going to trigger the invasion just to see what happens. It's a moment that's true to the character as already established, and to the whimsical, stochastic nature of existence itself: the end of the world as we know it happens, in large part, because one guy said what the fuck.

Blast Radius picks up many years later, with the Honeycomb firmly in control of Earth, and humanity existing in a post-technological state in which a lot of people can barely remember The Time Before, Abbie is a big Vichy muckety-muck (and in a long-term romantic relationship with Conor, who as revealed in Advance Man is in fact a Honeycomb consciousness occupying Conor's human body; with the telekinetic link to the Honeycomb severed, “Conor” now finds himself developing a kind of hybrid consciousness deriving from the experience of the Honeycomb within the limitations of the human mind). Ronnie is a key figure in the human resistance, which is centered in houses devoted to caring for pregnant women, in part because the people of the Honeycomb—known colloquially by the epithet “bugs” by non-Vichy humans (note: the Vichy parallel is my own, not Mac's)—are icked out by human childbirth. The former Cooke household has become one such house, which is how Blast Radius is set in the same (albeit distressed by the apocalypse) room as Advance Man. And, in that room, we observe Ronnie and Abbie's conflict, Conor's increasing empathy for humanity, and even the resistance, which seizes on the discovery of a fatal Honeycomb weakness to launch a counter-attack. Of course, nothing being simple, that weakness consists of a chemical reaction whereby a Honeycomb byproduct the people call “bug water” (I'm not sure exactly what it is, though it doesn't matter; its semiotic value is the important thing, not exactly how it works), when ingested by a human being, causes that human being to explode. And so, Ronnie's counter-offensive consists of recruiting 51 human suicide bombers to blow up Honeycomb installations. In persuading them, she faces the obstacle of this being something she herself is not going to do (being pregnant), as she plans to lead the resistance in the aftermath. Of course, nothing being simple, the father of her unborn child ends up having to be one of the 51. As does Conor, leaving Abbie without the love of his life as well. Yeah, the end of Blast Radius is fucking intense.

The final installment of the trilogy is where we really get into unexplored (or extremely rarely explored) territory, in SF terms: what happens after the good guys win, not to mention the question of whether we, humans, are the good guys, and they, the aliens, are actually the bad guys. Sovereign picks up after the revolution, when humanity is back in control and the “bugs” almost completely eradicated. Ronnie is hard at work re-establishing a working government, and serving as regional governor, when her security forces capture Abbie, a wanted man for his service to the Honeycomb. With the bulk of the play consisting of Abbie's trial for whatever they can pin on him—as he points out, quite accurately, the stuff he did wasn't illegal until his side lost—Sovereign wraps up the trilogy by explicitly examining who was right and who was wrong, and because the whole trilogy has centered on Ronnie and Abbie (and Ronnie has appropriated the Cooke home as her headquarters and thus the action once again takes place in the same room, now featuring a memorial to “the 51” from Blast Radius), that question ends up boiling down to whether Ronnie and Abbie were/are right and/or wrong. Of course, nothing being simple, they're both right in some ways, and wrong in others and ultimately, there's no place for either of them in the world, and all they have is each other, bringing the trilogy which, for all the world-building and the dozens of other great characters that populate what we see of that world, has essentially been about them to the perfect emotional point of closure.

Taken as a whole, the Honeycomb trilogy is one of the finest and most singular works of science fiction that I've ever encountered. It's a story that can only be SF, and as currently constituted, a story that can only be told in the medium in which it was: the stage. Each play was written specifically as a particular kind of play: Advance Man, as above, was a living-room drama, Blast Radius quite Shakespearean in form if not language (which was colloquial modern), and Sovereign Greek in the same way. They each are in every way works of and celebrating the stage. It sounds redundant, but a work must be what it is before it can be great; by “be what it is” I mean it needs to be fundamentally of its medium. That's why Citizen Kane is the greatest movie ever made and that's why the Honeycomb trilogy is a—maybe the—masterpiece of science fiction theatre.

And it's one I don't really want to see turned into a movie or TV show. It'll cease to be what it is if it's “opened up” (a phrase describing a process that can be a mixed blessing for a play adapted to film; sometimes a play is too fundamentally a play to be “opened up”). This is not to say that I don't want to see Mac Rogers write for TV or film. I do. I think he'd be great at it, and eagerly look forward to the day when he does, and not even as a barnacle or anything, as a fan.

I know this piece has been primarily about the writing in the Honeycomb plays, and I don't want to slight any of the other artists whose work contributed to the productions. Here are the pages for Advance Man, Blast Radius, and Sovereign. Every single person listed on all three of those pages ruled at what they did. And they all should be damn proud. I know I get excited about stuff but nothing you've just read is an exaggeration.

Well, maybe the boat propeller thing.

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